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Champions of anteria snes
Champions of anteria snes












champions of anteria snes

So before a mission, you’re balancing the heroes’ abilities against their place on this wheel. This is crucial, because each hero has an affinity too, as do all their attacks, and the five elements (water, fire, metal, nature and lightning) are arranged in a wheel, with each element being weak to the one counter-clockwise and strong against the one clockwise. On this screen, you also get a preview of how the enemies’ ‘elements’ stack up in this mission. The three starting heroes are pretty traditional roleplay types-a monk, a knight, an archer-and you unlock two more very early in the campaign. Once you’ve chosen your mission for the day, you get a small briefing screen, where you select your heroes, pick out four powers from any you’ve unlocked, and choose up to four item stacks to take in with you. So a quarry might produce the metal resource, but will produce less if there’s another quarry in the same district. Each building also produces resources, which you feed into gadgets, equipment and potions for the heroes. Each building also reinforces or interferes with other buildings in the neighbourhood, making expansion feel like a small puzzle game.

champions of anteria snes

You can unlock districts with different specialities that house a small number of buildings. Tied into this, there’s a small town-building metagame at your capital, which is the nearest it gets to Settlers games of yore.














Champions of anteria snes